Searched refs:SkiaVulkanPipeline (Results 1 – 6 of 6) sorted by relevance
/frameworks/base/libs/hwui/pipeline/skia/ |
D | SkiaVulkanPipeline.cpp | 46 SkiaVulkanPipeline::SkiaVulkanPipeline(renderthread::RenderThread& thread) : SkiaPipeline(thread) { in SkiaVulkanPipeline() function in android::uirenderer::skiapipeline::SkiaVulkanPipeline 50 SkiaVulkanPipeline::~SkiaVulkanPipeline() { in ~SkiaVulkanPipeline() 54 VulkanManager& SkiaVulkanPipeline::vulkanManager() { in vulkanManager() 58 MakeCurrentResult SkiaVulkanPipeline::makeCurrent() { in makeCurrent() 62 Frame SkiaVulkanPipeline::getFrame() { in getFrame() 67 bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, in draw() 103 bool SkiaVulkanPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty, in swapBuffers() 118 DeferredLayerUpdater* SkiaVulkanPipeline::createTextureLayer() { in createTextureLayer() 124 void SkiaVulkanPipeline::onStop() {} in onStop() 126 bool SkiaVulkanPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior) { in setSurface() [all …]
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D | SkiaVulkanPipeline.h | 29 class SkiaVulkanPipeline : public SkiaPipeline, public IGpuContextCallback { 31 explicit SkiaVulkanPipeline(renderthread::RenderThread& thread); 32 virtual ~SkiaVulkanPipeline();
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/frameworks/base/libs/hwui/tests/common/ |
D | TestUtils.cpp | 60 pipeline = new skiapipeline::SkiaVulkanPipeline(renderThread); in createTextureLayerUpdater()
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/frameworks/base/libs/hwui/renderthread/ |
D | CanvasContext.cpp | 85 std::make_unique<skiapipeline::SkiaVulkanPipeline>(thread)); in create() 101 skiapipeline::SkiaVulkanPipeline::invokeFunctor(thread, functor); in invokeFunctor()
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D | RenderThread.cpp | 465 return skiapipeline::SkiaVulkanPipeline::allocateHardwareBitmap(*this, skBitmap); in allocateHardwareBitmap()
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/frameworks/base/libs/hwui/ |
D | Android.bp | 564 "pipeline/skia/SkiaVulkanPipeline.cpp",
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