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Searched refs:Spot (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/input/
DTouchSpotController.h42 struct Spot { struct
51 inline Spot(uint32_t id, const sp<Sprite>& sprite) in Spot() function
78 std::vector<Spot*> displaySpots;
85 Spot* getSpot(uint32_t id, const std::vector<Spot*>& spots);
86 Spot* createAndAddSpotLocked(uint32_t id, std::vector<Spot*>& spots);
87 Spot* removeFirstFadingSpotLocked(std::vector<Spot*>& spots);
88 void releaseSpotLocked(Spot* spot);
89 void fadeOutAndReleaseSpotLocked(Spot* spot);
DTouchSpotController.cpp41 void TouchSpotController::Spot::updateSprite(const SpriteIcon* icon, float x, float y, in updateSprite()
107 Spot* spot = getSpot(id, mLocked.displaySpots); in setSpots()
115 for (Spot* spot : mLocked.displaySpots) { in setSpots()
116 if (spot->id != Spot::INVALID_ID && !spotIdBits.hasBit(spot->id)) { in setSpots()
133 TouchSpotController::Spot* TouchSpotController::getSpot(uint32_t id, in getSpot()
134 const std::vector<Spot*>& spots) { in getSpot()
136 Spot* spot = spots[i]; in getSpot()
144 TouchSpotController::Spot* TouchSpotController::createAndAddSpotLocked(uint32_t id, in createAndAddSpotLocked()
145 std::vector<Spot*>& spots) in createAndAddSpotLocked()
149 Spot* spot = removeFirstFadingSpotLocked(spots); in createAndAddSpotLocked()
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