Searched refs:Spot (Results 1 – 2 of 2) sorted by relevance
42 struct Spot { struct51 inline Spot(uint32_t id, const sp<Sprite>& sprite) in Spot() function78 std::vector<Spot*> displaySpots;85 Spot* getSpot(uint32_t id, const std::vector<Spot*>& spots);86 Spot* createAndAddSpotLocked(uint32_t id, std::vector<Spot*>& spots);87 Spot* removeFirstFadingSpotLocked(std::vector<Spot*>& spots);88 void releaseSpotLocked(Spot* spot);89 void fadeOutAndReleaseSpotLocked(Spot* spot);
41 void TouchSpotController::Spot::updateSprite(const SpriteIcon* icon, float x, float y, in updateSprite()107 Spot* spot = getSpot(id, mLocked.displaySpots); in setSpots()115 for (Spot* spot : mLocked.displaySpots) { in setSpots()116 if (spot->id != Spot::INVALID_ID && !spotIdBits.hasBit(spot->id)) { in setSpots()133 TouchSpotController::Spot* TouchSpotController::getSpot(uint32_t id, in getSpot()134 const std::vector<Spot*>& spots) { in getSpot()136 Spot* spot = spots[i]; in getSpot()144 TouchSpotController::Spot* TouchSpotController::createAndAddSpotLocked(uint32_t id, in createAndAddSpotLocked()145 std::vector<Spot*>& spots) in createAndAddSpotLocked()149 Spot* spot = removeFirstFadingSpotLocked(spots); in createAndAddSpotLocked()[all …]