Searched refs:SpriteController (Results 1 – 11 of 11) sorted by relevance
30 SpriteController::SpriteController(const sp<Looper>& looper, int32_t overlayLayer) : in SpriteController() function in android::SpriteController38 SpriteController::~SpriteController() { in ~SpriteController()47 sp<Sprite> SpriteController::createSprite() { in createSprite()51 void SpriteController::openTransaction() { in openTransaction()57 void SpriteController::closeTransaction() { in closeTransaction()70 void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite) { in invalidateSpriteLocked()82 void SpriteController::disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl) { in disposeSurfaceLocked()90 void SpriteController::handleMessage(const Message& message) { in handleMessage()101 void SpriteController::doUpdateSprites() { in doUpdateSprites()305 void SpriteController::doDisposeSurfaces() { in doDisposeSurfaces()[all …]
112 class SpriteController : public MessageHandler {114 virtual ~SpriteController();117 SpriteController(const sp<Looper>& looper, int32_t overlayLayer);194 explicit SpriteImpl(const sp<SpriteController> controller);222 sp<SpriteController> mController;
92 const sp<Looper>& looper, const sp<SpriteController>& spriteController,109 sp<SpriteController> getSpriteController();163 sp<SpriteController> mSpriteController;
48 const sp<SpriteController>& spriteController);92 const sp<SpriteController>& spriteController);
42 const sp<SpriteController>& spriteController) { in create()65 const sp<SpriteController>& spriteController) in PointerController()
35 const sp<SpriteController>& spriteController, PointerController& controller) in PointerControllerContext()96 sp<SpriteController> PointerControllerContext::getSpriteController() { in getSpriteController()
31 "SpriteController.cpp",
350 sp<SpriteController> spriteController = mContext.getSpriteController(); in doBitmapAnimationLocked()371 sp<SpriteController> spriteController = mContext.getSpriteController(); in updatePointerLocked()
94 sp<SpriteController> spriteController = mContext.getSpriteController(); in setSpots()
26 class MockSpriteController : public SpriteController {29 MockSpriteController(sp<Looper> looper) : SpriteController(looper, 0) {} in MockSpriteController()
379 sp<SpriteController> spriteController;682 mLocked.spriteController = new SpriteController(mLooper, layer); in ensureSpriteControllerLocked()