Searched refs:StaticAudioTrackState (Results 1 – 2 of 2) sorted by relevance
73 struct StaticAudioTrackState { struct92 typedef SingleStateQueue<StaticAudioTrackState> StaticAudioTrackSingleStateQueue; argument467 StaticAudioTrackState mState; // last communicated state to server677 status_t updateStateWithLoop(StaticAudioTrackState *localState,678 const StaticAudioTrackState &update) const;679 status_t updateStateWithPosition(StaticAudioTrackState *localState,680 const StaticAudioTrackState &update) const;692 StaticAudioTrackState mState; // Server side state. Any updates from client must be
1053 StaticAudioTrackState *localState, const StaticAudioTrackState &update) const in updateStateWithLoop()1086 StaticAudioTrackState *localState, const StaticAudioTrackState &update) const in updateStateWithPosition()1102 StaticAudioTrackState state; in pollPosition()1104 StaticAudioTrackState trystate = mState; in pollPosition()