Searched refs:TONE_PLAYING (Results 1 – 2 of 2) sorted by relevance
175 TONE_PLAYING, // ToneGenerator is playing enumerator
1198 if (mState == TONE_PLAYING || mState == TONE_STARTING || mState == TONE_RESTARTING) { in stopTone()1355 case TONE_PLAYING: in audioCallback()1381 if (lpToneGen->mState == TONE_PLAYING) { in audioCallback()1541 lpToneGen->mState = TONE_PLAYING; in audioCallback()1544 case TONE_PLAYING: in audioCallback()