Searched refs:adaptingLuminance (Results 1 – 1 of 1) sorted by relevance
128 public static Frame make(@NonNull float[] whitepoint, float adaptingLuminance, in make() argument144 (-adaptingLuminance - 42.0f) / 92.0f))); in make()163 float k = 1.0f / (5.0f * adaptingLuminance + 1.0f); in make()166 float fl = (k4 * adaptingLuminance) + (0.1f * k4F * k4F * (float) Math.cbrt( in make()167 5.0 * adaptingLuminance)); in make()