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Searched refs:allocatedBufferWaterMark (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/services/camera/libcameraservice/device3/
DCamera3BufferManager.cpp152 currentSet.allocatedBufferWaterMark = 0; in unregisterStream()
210 if (totalAllocatedBufferCount > streamSet.allocatedBufferWaterMark) { in checkAndFreeBufferOnOtherStreamsLocked()
311 if (bufferCount + 1 > streamSet.allocatedBufferWaterMark) { in getBufferForStream()
312 streamSet.allocatedBufferWaterMark = bufferCount + 1; in getBufferForStream()
380 streamSet.allocatedBufferWaterMark > newWaterMark) { in onBufferReleased()
383 streamSet.allocatedBufferWaterMark = newWaterMark; in onBufferReleased()
386 streamSet.allocatedBufferWaterMark); in onBufferReleased()
396 totalAllocatedBufferCount > streamSet.allocatedBufferWaterMark && in onBufferReleased()
469 mStreamSetMap[i].allocatedBufferWaterMark); in dump()
DCamera3BufferManager.h265 size_t allocatedBufferWaterMark; member
288 allocatedBufferWaterMark = 0; in StreamSet()