Searched refs:animateValue (Results 1 – 7 of 7) sorted by relevance
692 animateValue(currentIterationFraction); in setCurrentFraction()1151 animateValue(shouldPlayBackward(mRepeatCount, mReversing) ? 0f : 1f); in end()1357 animateValue(currentIterationFraction); in animateBasedOnTime()1403 animateValue(fraction); in animateBasedOnPlayTime()1422 animateValue(endFraction); in skipToEndValue()1556 void animateValue(float fraction) { in animateValue() method in ValueAnimator
69 void animateValue(float fraction) { in animateValue() method in TimeAnimator
978 void animateValue(float fraction) { in animateValue() method in ObjectAnimator987 super.animateValue(fraction); in animateValue()
1347 float animateValue = clampScreenBrightness(brightnessState); in updatePowerState() local1352 float sdrAnimateValue = animateValue; in updatePowerState()1357 animateValue = mHbmController.getHdrBrightnessValue(); in updatePowerState()1362 if (isValidBrightnessValue(animateValue) in updatePowerState()1363 && (animateValue != currentBrightness in updatePowerState()1367 animateScreenBrightness(animateValue, sdrAnimateValue, in updatePowerState()1370 boolean isIncreasing = animateValue > currentBrightness; in updatePowerState()1381 animateScreenBrightness(animateValue, sdrAnimateValue, rampSpeed); in updatePowerState()
343 HSPLandroid/animation/ObjectAnimator;->animateValue(F)V+]Landroid/animation/ObjectAnimator;Landroid…466 HSPLandroid/animation/ValueAnimator;->animateValue(F)V+]Landroid/animation/ValueAnimator$AnimatorUp…
1007 Landroid/animation/ObjectAnimator;->animateValue(F)V1180 Landroid/animation/TimeAnimator;->animateValue(F)V