Searched refs:appendVD (Results 1 – 3 of 3) sorted by relevance
57 skiaDL->appendVD(nullptr); in TEST()114 skiaDL.appendVD(&vectorDrawable); in TEST()159 skiaDL.appendVD(&cleanVD); in RENDERTHREAD_SKIA_PIPELINE_TEST()172 skiaDL.appendVD(&dirtyVD); in RENDERTHREAD_SKIA_PIPELINE_TEST()229 skiaDL.appendVD(&dirtyVD); in RENDERTHREAD_SKIA_PIPELINE_TEST()253 skiaDL.appendVD(&dirtyVD); in RENDERTHREAD_SKIA_PIPELINE_TEST()273 skiaDL.appendVD(&dirtyVD, translate); in RENDERTHREAD_SKIA_PIPELINE_TEST()295 skiaDL.appendVD(&dirtyVD, translate); in RENDERTHREAD_SKIA_PIPELINE_TEST()317 skiaDL.appendVD(&dirtyVD, rotate); in RENDERTHREAD_SKIA_PIPELINE_TEST()333 skiaDL.appendVD(&dirtyVD); in RENDERTHREAD_SKIA_PIPELINE_TEST()[all …]
175 void appendVD(VectorDrawableRoot* r) { appendVD(r, SkMatrix::I()); } in appendVD() function177 void appendVD(VectorDrawableRoot* r, const SkMatrix& mat) { in appendVD() function
180 mDisplayList->appendVD(tree, mat); in drawVectorDrawable()