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Searched refs:asset_source (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/tools/aapt2/cmd/
DLink.cpp834 auto asset_source = util::make_unique<AssetManagerSymbolSource>(); in LoadSymbolsFromIncludePaths() local
881 if (!asset_source->AddAssetPath(path)) { in LoadSymbolsFromIncludePaths()
891 for (auto& entry : asset_source->GetAssignedPackageIds()) { in LoadSymbolsFromIncludePaths()
899 std::unique_ptr<SymbolTable::Symbol> symbol = asset_source->FindByName( in LoadSymbolsFromIncludePaths()
904 ExtractCompileSdkVersions(asset_source->GetAssetManager()); in LoadSymbolsFromIncludePaths()
906 } else if (asset_source->IsPackageDynamic(entry.first, entry.second)) { in LoadSymbolsFromIncludePaths()
911 context_->GetExternalSymbols()->AppendSource(std::move(asset_source)); in LoadSymbolsFromIncludePaths()