Searched refs:audioPort (Results 1 – 4 of 4) sorted by relevance
102 sp<AudioPort> audioPort = new AudioPort( in TEST() local104 audioPort->setGains(getAudioGainsForTest()); in TEST()105 audioPort->setAudioProfiles(getAudioProfileVectorForTest()); in TEST()107 ASSERT_EQ(data.writeParcelable(*audioPort), NO_ERROR); in TEST()112 ASSERT_TRUE(audioPortFromParcel->equals(audioPort)); in TEST()
190 struct audio_port audioPort = {}; in getAudioPort() local191 audio_populate_audio_port(port, &audioPort); in getAudioPort()192 status_t status = getAudioPort(&audioPort); in getAudioPort()194 audio_populate_audio_port_v7(&audioPort, port); in getAudioPort()
382 struct audio_port audioPort = {}; in getAudioPort()384 if (!audio_populate_audio_port(port, &audioPort)) { in getAudioPort()388 status_t status = getAudioPort(&audioPort); in getAudioPort()390 audio_populate_audio_port_v7(&audioPort, port); in getAudioPort()
4740 struct audio_port audioPort; in isHapticPlaybackSupported() local4741 outProfile->toAudioPort(&audioPort); in isHapticPlaybackSupported()4742 for (size_t i = 0; i < audioPort.num_channel_masks; i++) { in isHapticPlaybackSupported()4743 if (audioPort.channel_masks[i] & AUDIO_CHANNEL_HAPTIC_ALL) { in isHapticPlaybackSupported()