Searched refs:bBundledEffectsEnabled (Results 1 – 2 of 2) sorted by relevance
104 bool bBundledEffectsEnabled; member
216 if (GlobalSessionMemory[sessionNo].bBundledEffectsEnabled == LVM_FALSE) { in EffectCreate()220 GlobalSessionMemory[sessionNo].bBundledEffectsEnabled = LVM_TRUE; in EffectCreate()321 GlobalSessionMemory[sessionNo].bBundledEffectsEnabled = LVM_FALSE; in EffectCreate()406 pSessionContext->bBundledEffectsEnabled = LVM_FALSE; in EffectRelease()455 GlobalSessionMemory[i].bBundledEffectsEnabled = LVM_FALSE; in LvmGlobalBundle_init()