Searched refs:bEqualizerInstantiated (Results 1 – 2 of 2) sorted by relevance
106 bool bEqualizerInstantiated; member
299 pSessionContext->bEqualizerInstantiated = LVM_TRUE; in EffectCreate()367 pSessionContext->bEqualizerInstantiated = LVM_FALSE; in EffectRelease()393 (pSessionContext->bEqualizerInstantiated == LVM_FALSE) && in EffectRelease()457 GlobalSessionMemory[i].bEqualizerInstantiated = LVM_FALSE; in LvmGlobalBundle_init()