Searched refs:bStereoPositionEnabled (Results 1 – 3 of 3) sorted by relevance
81 bool bStereoPositionEnabled; member
250 pContext->pBundledContext->bStereoPositionEnabled = LVM_FALSE; in EffectCreate()1704 if (pContext->pBundledContext->bStereoPositionEnabled == LVM_TRUE) { in VolumeSetStereoPosition()1774 if (pContext->pBundledContext->bStereoPositionEnabled == LVM_TRUE) { in VolumeGetStereoPosition()1799 pContext->pBundledContext->bStereoPositionEnabled = enabled; in VolumeEnableStereoPosition()1814 if (pContext->pBundledContext->bStereoPositionEnabled == LVM_FALSE) { in VolumeEnableStereoPosition()2577 *(int32_t*)pValue = pContext->pBundledContext->bStereoPositionEnabled; in Volume_getParameter()
374 pContext->pBundledContext->bStereoPositionEnabled = LVM_FALSE; in lvmCreate()