Searched refs:becomingVisible (Results 1 – 1 of 1) sorted by relevance
205 bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible; in doUpdateSprites() local207 if (update.state.surfaceControl != NULL && (becomingVisible || becomingHidden in doUpdateSprites()215 && (becomingVisible || (update.state.dirty & DIRTY_ALPHA))) { in doUpdateSprites()221 && (becomingVisible || (update.state.dirty & (DIRTY_POSITION in doUpdateSprites()230 && (becomingVisible in doUpdateSprites()241 && (becomingVisible in doUpdateSprites()257 && (becomingVisible || (update.state.dirty & DIRTY_LAYER))) { in doUpdateSprites()261 if (becomingVisible) { in doUpdateSprites()