Searched refs:bestRun (Results 1 – 1 of 1) sorted by relevance
504 std::optional<Run> bestRun = findBestRun(runs); in buildCachedSets() local506 if (!bestRun) { in buildCachedSets()510 mNewCachedSet.emplace(*bestRun->getStart()); in buildCachedSets()512 auto currentSet = bestRun->getStart(); in buildCachedSets()513 while (mNewCachedSet->getLayerCount() < bestRun->getLayerLength()) { in buildCachedSets()518 if (bestRun->getBlurringLayer()) { in buildCachedSets()519 mNewCachedSet->addBackgroundBlurLayer(*bestRun->getBlurringLayer()); in buildCachedSets()522 if (mEnableHolePunch && bestRun->getHolePunchCandidate() && in buildCachedSets()523 bestRun->getHolePunchCandidate()->requiresHolePunch()) { in buildCachedSets()526 mNewCachedSet->addHolePunchLayerIfFeasible(*bestRun->getHolePunchCandidate(), in buildCachedSets()[all …]