Searched refs:bgColorLayer (Results 1 – 3 of 3) sorted by relevance
895 if (!mDrawingState.bgColorLayer && alpha == 0) { in setBackgroundColor()902 if (!mDrawingState.bgColorLayer && alpha != 0) { in setBackgroundColor()906 mDrawingState.bgColorLayer = mFlinger->getFactory().createEffectLayer( in setBackgroundColor()911 addChild(mDrawingState.bgColorLayer); in setBackgroundColor()915 mDrawingState.bgColorLayer->onRemovedFromCurrentState(); in setBackgroundColor()918 } else if (mDrawingState.bgColorLayer && alpha == 0) { in setBackgroundColor()919 mDrawingState.bgColorLayer->reparent(nullptr); in setBackgroundColor()920 mDrawingState.bgColorLayer = nullptr; in setBackgroundColor()924 mDrawingState.bgColorLayer->setColor(color); in setBackgroundColor()925 mDrawingState.bgColorLayer->setLayer(std::numeric_limits<int32_t>::min()); in setBackgroundColor()[all …]
254 (mDrawingState.buffer != nullptr || mDrawingState.bgColorLayer != nullptr))); in willPresentCurrentTransaction()727 …wingStateModified || mDrawingState.modified) && (c.buffer != nullptr || c.bgColorLayer != nullptr); in hasFrameUpdate()735 if (s.bgColorLayer) { in updateTexImage()
221 sp<Layer> bgColorLayer; member