Home
last modified time | relevance | path

Searched refs:blurRegion (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/libs/ui/include/ui/
DBlurRegion.h50 static inline void PrintTo(const BlurRegion& blurRegion, ::std::ostream* os) { in PrintTo() argument
52 *os << "\n .blurRadius = " << blurRegion.blurRadius; in PrintTo()
53 *os << "\n .cornerRadiusTL = " << blurRegion.cornerRadiusTL; in PrintTo()
54 *os << "\n .cornerRadiusTR = " << blurRegion.cornerRadiusTR; in PrintTo()
55 *os << "\n .cornerRadiusBL = " << blurRegion.cornerRadiusBL; in PrintTo()
56 *os << "\n .cornerRadiusBR = " << blurRegion.cornerRadiusBR; in PrintTo()
57 *os << "\n .alpha = " << blurRegion.alpha; in PrintTo()
58 *os << "\n .left = " << blurRegion.left; in PrintTo()
59 *os << "\n .top = " << blurRegion.top; in PrintTo()
60 *os << "\n .right = " << blurRegion.right; in PrintTo()
[all …]
/frameworks/native/services/surfaceflinger/
DSurfaceInterceptor.cpp364 for (const auto blurRegion : blurRegions) { in addBlurRegionsLocked() local
366 blurRegionChange->set_blur_radius(blurRegion.blurRadius); in addBlurRegionsLocked()
367 blurRegionChange->set_corner_radius_tl(blurRegion.cornerRadiusTL); in addBlurRegionsLocked()
368 blurRegionChange->set_corner_radius_tr(blurRegion.cornerRadiusTR); in addBlurRegionsLocked()
369 blurRegionChange->set_corner_radius_bl(blurRegion.cornerRadiusBL); in addBlurRegionsLocked()
370 blurRegionChange->set_corner_radius_br(blurRegion.cornerRadiusBR); in addBlurRegionsLocked()
371 blurRegionChange->set_alpha(blurRegion.alpha); in addBlurRegionsLocked()
372 blurRegionChange->set_left(blurRegion.left); in addBlurRegionsLocked()
373 blurRegionChange->set_top(blurRegion.top); in addBlurRegionsLocked()
374 blurRegionChange->set_right(blurRegion.right); in addBlurRegionsLocked()
[all …]
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h302 for (auto blurRegion : settings.blurRegions) { in PrintTo() local
304 PrintTo(blurRegion, os); in PrintTo()