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Searched refs:bufferStatus (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/
DRefreshRateOverlay.cpp128 const status_t bufferStatus = buffer->initCheck(); in drawNumber() local
129 LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "RefreshRateOverlay: Buffer failed to allocate: %d", in drawNumber()
130 bufferStatus); in drawNumber()
DRegionSamplingThread.cpp351 const status_t bufferStatus = graphicBuffer->initCheck(); in captureSample() local
352 LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "captureSample: Buffer failed to allocate: %d", in captureSample()
353 bufferStatus); in captureSample()
DSurfaceFlinger.cpp6228 const status_t bufferStatus = buffer->initCheck(); in captureScreenCommon() local
6229 LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "captureScreenCommon: Buffer failed to allocate: %d", in captureScreenCommon()
6230 bufferStatus); in captureScreenCommon()