Searched refs:bufferStatus (Results 1 – 3 of 3) sorted by relevance
128 const status_t bufferStatus = buffer->initCheck(); in drawNumber() local129 LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "RefreshRateOverlay: Buffer failed to allocate: %d", in drawNumber()130 bufferStatus); in drawNumber()
351 const status_t bufferStatus = graphicBuffer->initCheck(); in captureSample() local352 LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "captureSample: Buffer failed to allocate: %d", in captureSample()353 bufferStatus); in captureSample()
6228 const status_t bufferStatus = buffer->initCheck(); in captureScreenCommon() local6229 LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "captureScreenCommon: Buffer failed to allocate: %d", in captureScreenCommon()6230 bufferStatus); in captureScreenCommon()