Searched refs:checkPlaybackThread_l (Results 1 – 3 of 3) sorted by relevance
922 PlaybackThread *thread = checkPlaybackThread_l(output.outputId); in createTrack()1047 PlaybackThread *thread = checkPlaybackThread_l(output); in format()1082 PlaybackThread *thread = checkPlaybackThread_l(output); in latency()1478 sp<PlaybackThread> downStream = checkPlaybackThread_l(swPatch.getPlaybackThreadHandle()); in forwardParametersToDownstreamPatches_l()1490 PlaybackThread *playbackThread = checkPlaybackThread_l(stream); in updateDownStreamPatches_l()1614 thread = checkPlaybackThread_l(ioHandle); in setParameters()1660 ThreadBase *thread = (ThreadBase *)checkPlaybackThread_l(ioHandle); in getParameters()1795 PlaybackThread *playbackThread = checkPlaybackThread_l(output); in getRenderPosition()2698 playbackThread = checkPlaybackThread_l(output); in closeOutput_nonvirtual()2718 PlaybackThread *dstThread = checkPlaybackThread_l(mPlaybackThreads.keyAt(0)); in closeOutput_nonvirtual()[all …]
250 mAudioFlinger.checkPlaybackThread_l(patch->sources[1].ext.mix.handle); in createAudioPatch()402 mAudioFlinger.checkPlaybackThread_l(patch->sources[0].ext.mix.handle); in createAudioPatch()756 sp<ThreadBase> thread = mAudioFlinger.checkPlaybackThread_l(ioHandle); in releaseAudioPatch()
720 PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;