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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #ifndef MATHUTILS_H
17 #define MATHUTILS_H
18 
19 #include <math.h>
20 #include <algorithm>
21 
22 namespace android {
23 namespace uirenderer {
24 
25 class MathUtils {
26 public:
27     static constexpr float NON_ZERO_EPSILON = 0.001f;
28     static constexpr float ALPHA_EPSILON = 0.001f;
29 
30     /**
31      * Check for floats that are close enough to zero.
32      */
isZero(float value)33     inline static bool isZero(float value) {
34         // Using fabsf is more performant as ARM computes
35         // fabsf in a single instruction.
36         return fabsf(value) <= NON_ZERO_EPSILON;
37     }
38 
isOne(float value)39     inline static bool isOne(float value) {
40         return areEqual(value, 1.0f);
41     }
42 
isPositive(float value)43     inline static bool isPositive(float value) { return value >= NON_ZERO_EPSILON; }
44 
45     /**
46      * Clamps alpha value, and snaps when very near 0 or 1
47      */
clampAlpha(float alpha)48     inline static float clampAlpha(float alpha) {
49         if (alpha <= ALPHA_EPSILON) {
50             return 0;
51         } else if (alpha >= (1 - ALPHA_EPSILON)) {
52             return 1;
53         } else {
54             return alpha;
55         }
56     }
57 
58     /*
59      * Clamps positive tessellation scale values
60      */
clampTessellationScale(float scale)61     inline static float clampTessellationScale(float scale) {
62         const float MIN_SCALE = 0.0001;
63         const float MAX_SCALE = 1e10;
64         if (scale < MIN_SCALE) {
65             return MIN_SCALE;
66         } else if (scale > MAX_SCALE) {
67             return MAX_SCALE;
68         }
69         return scale;
70     }
71 
72     /**
73      * Returns the number of points (beyond two, the start and end) needed to form a polygonal
74      * approximation of an arc, with a given threshold value.
75      */
divisionsNeededToApproximateArc(float radius,float angleInRads,float threshold)76     inline static int divisionsNeededToApproximateArc(float radius, float angleInRads,
77                                                       float threshold) {
78         const float errConst = (-threshold / radius + 1);
79         const float targetCosVal = 2 * errConst * errConst - 1;
80 
81         // needed divisions are rounded up from approximation
82         return (int)(ceilf(angleInRads / acos(targetCosVal) / 2)) * 2;
83     }
84 
areEqual(float valueA,float valueB)85     inline static bool areEqual(float valueA, float valueB) { return isZero(valueA - valueB); }
86 
87     template <typename T>
clamp(T a,T minValue,T maxValue)88     static inline T clamp(T a, T minValue, T maxValue) {
89         return std::min(std::max(a, minValue), maxValue);
90     }
91 
lerp(float v1,float v2,float t)92     inline static float lerp(float v1, float v2, float t) { return v1 + ((v2 - v1) * t); }
93 };  // class MathUtils
94 
95 } /* namespace uirenderer */
96 } /* namespace android */
97 
98 #endif /* MATHUTILS_H */
99