/frameworks/base/packages/SystemUI/src/com/android/systemui/controls/ui/ |
D | Vibrations.kt | 27 val composition = VibrationEffect.startComposition() in initRangeEdgeEffect() constant 28 composition.addPrimitive(VibrationEffect.Composition.PRIMITIVE_TICK, 0.5f) in initRangeEdgeEffect() 29 return composition.compose() in initRangeEdgeEffect() 33 val composition = VibrationEffect.startComposition() in initRangeMiddleEffect() constant 34 composition.addPrimitive(VibrationEffect.Composition.PRIMITIVE_TICK, 0.1f) in initRangeMiddleEffect() 35 return composition.compose() in initRangeMiddleEffect()
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/frameworks/native/opengl/specs/ |
D | EGL_ANDROID_get_frame_timestamps.txt | 45 This extension allows querying various timestamps related to the composition 53 composition start time and finish time can be used to determine how 131 composition and display of a window surface. The values are not associated 138 compositor will begin composition. This is effectively the deadline 141 composition events. 143 the start of composition and the expected present time of that 144 composition. This can be used to estimate the latency of the 153 allows querying various timestamps related to the composition and display 183 selected this frame as the one to use for the next composition. The 187 the compositor began preparing composition for this frame. [all …]
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D | EGL_ANDROID_front_buffer_auto_refresh.txt | 39 that it should perform composition every time the display refreshes. This 42 unneeded composition work if the window surface has not been updated.
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D | EGL_ANDROID_framebuffer_target.txt | 39 send the result of performing window composition to a display, may have
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/frameworks/base/services/core/java/com/android/server/vibrator/ |
D | VibratorManagerService.java | 1566 VibrationEffect.Composition composition = VibrationEffect.startComposition(); in nextEffect() local 1571 addOneShotToComposition(composition); in nextEffect() 1573 addWaveformToComposition(composition); in nextEffect() 1575 addPrebakedToComposition(composition); in nextEffect() 1577 addPrimitivesToComposition(composition); in nextEffect() 1584 return composition.compose(); in nextEffect() 1587 private void addOneShotToComposition(VibrationEffect.Composition composition) { in addOneShotToComposition() argument 1604 composition.addEffect(VibrationEffect.createOneShot(duration, amplitude), delay); in addOneShotToComposition() 1607 private void addWaveformToComposition(VibrationEffect.Composition composition) { in addWaveformToComposition() argument 1665 composition.addEffect(waveform.build(repeat), delay); in addWaveformToComposition() [all …]
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/frameworks/native/services/surfaceflinger/layerproto/ |
D | layerstrace.proto | 55 /* Includes state sent during composition like visible region and composition type. */
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D | layers.proto | 14 // Invalid composition type 92 // The layer's composition type
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | Hal.h | 98 inline std::string to_string(hardware::graphics::composer::hal::Composition composition) { in to_string() argument 99 switch (composition) { in to_string()
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/frameworks/native/services/surfaceflinger/TimeStats/timestatsatomsproto/ |
D | timestats_atoms.proto | 62 // Total number of frames that fell back to client composition 91 // perform due to falling back into GPU composition. 118 // composition engine earlier than expected, resulting in a present that is 240 // composition engine earlier than expected, resulting in a present that is
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/frameworks/base/services/core/jni/ |
D | com_android_server_vibrator_VibratorController.cpp | 284 jobjectArray composition, jlong vibrationId) { in vibratorPerformComposedEffect() argument 290 size_t size = env->GetArrayLength(composition); in vibratorPerformComposedEffect() 293 jobject element = env->GetObjectArrayElement(composition, i); in vibratorPerformComposedEffect()
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/frameworks/native/services/surfaceflinger/TimeStats/timestatsproto/ |
D | timestats.proto | 38 // Total frames fallback to client composition.
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/frameworks/native/services/surfaceflinger/sysprop/ |
D | SurfaceFlingerProperties.sysprop | 71 # composition. For example, 8k displays with 4k GPUs, or 4k displays with 2k GPUs. 81 # composition. For example, 8k displays with 4k GPUs, or 4k displays with 2k GPUs. 148 # GL composition.
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/frameworks/native/services/vr/hardware_composer/impl/ |
D | vr_hwc.h | 156 std::vector<IComposerClient::Composition>* composition);
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/frameworks/proto_logging/stats/ |
D | atoms.proto | 11469 // Total number of frames that fell back to client composition 11499 // perform due to falling back into GPU composition. 11527 // composition engine earlier than expected, resulting in a present that is 11660 // composition engine earlier than expected, resulting in a present that is 14377 * Bitmap composition is given by KeyPurposeBitPosition enum 14384 * Bitmap composition is given by PaddingModeBitPosition enum 14391 * Bitmap composition is given by DigestBitPosition enum 14398 * Bitmap composition is given by BlockModeBitPosition enum 14462 * Bitmap composition is given by PaddingModeBitPosition enum 14469 * Bitmap composition is given by DigestBitPosition enum [all …]
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