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Searched refs:composition (Results 1 – 14 of 14) sorted by relevance

/frameworks/base/packages/SystemUI/src/com/android/systemui/controls/ui/
DVibrations.kt27 val composition = VibrationEffect.startComposition() in initRangeEdgeEffect() constant
28 composition.addPrimitive(VibrationEffect.Composition.PRIMITIVE_TICK, 0.5f) in initRangeEdgeEffect()
29 return composition.compose() in initRangeEdgeEffect()
33 val composition = VibrationEffect.startComposition() in initRangeMiddleEffect() constant
34 composition.addPrimitive(VibrationEffect.Composition.PRIMITIVE_TICK, 0.1f) in initRangeMiddleEffect()
35 return composition.compose() in initRangeMiddleEffect()
/frameworks/native/opengl/specs/
DEGL_ANDROID_get_frame_timestamps.txt45 This extension allows querying various timestamps related to the composition
53 composition start time and finish time can be used to determine how
131 composition and display of a window surface. The values are not associated
138 compositor will begin composition. This is effectively the deadline
141 composition events.
143 the start of composition and the expected present time of that
144 composition. This can be used to estimate the latency of the
153 allows querying various timestamps related to the composition and display
183 selected this frame as the one to use for the next composition. The
187 the compositor began preparing composition for this frame.
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DEGL_ANDROID_front_buffer_auto_refresh.txt39 that it should perform composition every time the display refreshes. This
42 unneeded composition work if the window surface has not been updated.
DEGL_ANDROID_framebuffer_target.txt39 send the result of performing window composition to a display, may have
/frameworks/base/services/core/java/com/android/server/vibrator/
DVibratorManagerService.java1566 VibrationEffect.Composition composition = VibrationEffect.startComposition(); in nextEffect() local
1571 addOneShotToComposition(composition); in nextEffect()
1573 addWaveformToComposition(composition); in nextEffect()
1575 addPrebakedToComposition(composition); in nextEffect()
1577 addPrimitivesToComposition(composition); in nextEffect()
1584 return composition.compose(); in nextEffect()
1587 private void addOneShotToComposition(VibrationEffect.Composition composition) { in addOneShotToComposition() argument
1604 composition.addEffect(VibrationEffect.createOneShot(duration, amplitude), delay); in addOneShotToComposition()
1607 private void addWaveformToComposition(VibrationEffect.Composition composition) { in addWaveformToComposition() argument
1665 composition.addEffect(waveform.build(repeat), delay); in addWaveformToComposition()
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/frameworks/native/services/surfaceflinger/layerproto/
Dlayerstrace.proto55 /* Includes state sent during composition like visible region and composition type. */
Dlayers.proto14 // Invalid composition type
92 // The layer's composition type
/frameworks/native/services/surfaceflinger/DisplayHardware/
DHal.h98 inline std::string to_string(hardware::graphics::composer::hal::Composition composition) { in to_string() argument
99 switch (composition) { in to_string()
/frameworks/native/services/surfaceflinger/TimeStats/timestatsatomsproto/
Dtimestats_atoms.proto62 // Total number of frames that fell back to client composition
91 // perform due to falling back into GPU composition.
118 // composition engine earlier than expected, resulting in a present that is
240 // composition engine earlier than expected, resulting in a present that is
/frameworks/base/services/core/jni/
Dcom_android_server_vibrator_VibratorController.cpp284 jobjectArray composition, jlong vibrationId) { in vibratorPerformComposedEffect() argument
290 size_t size = env->GetArrayLength(composition); in vibratorPerformComposedEffect()
293 jobject element = env->GetObjectArrayElement(composition, i); in vibratorPerformComposedEffect()
/frameworks/native/services/surfaceflinger/TimeStats/timestatsproto/
Dtimestats.proto38 // Total frames fallback to client composition.
/frameworks/native/services/surfaceflinger/sysprop/
DSurfaceFlingerProperties.sysprop71 # composition. For example, 8k displays with 4k GPUs, or 4k displays with 2k GPUs.
81 # composition. For example, 8k displays with 4k GPUs, or 4k displays with 2k GPUs.
148 # GL composition.
/frameworks/native/services/vr/hardware_composer/impl/
Dvr_hwc.h156 std::vector<IComposerClient::Composition>* composition);
/frameworks/proto_logging/stats/
Datoms.proto11469 // Total number of frames that fell back to client composition
11499 // perform due to falling back into GPU composition.
11527 // composition engine earlier than expected, resulting in a present that is
11660 // composition engine earlier than expected, resulting in a present that is
14377 * Bitmap composition is given by KeyPurposeBitPosition enum
14384 * Bitmap composition is given by PaddingModeBitPosition enum
14391 * Bitmap composition is given by DigestBitPosition enum
14398 * Bitmap composition is given by BlockModeBitPosition enum
14462 * Bitmap composition is given by PaddingModeBitPosition enum
14469 * Bitmap composition is given by DigestBitPosition enum
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