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Searched refs:cost (Results 1 – 14 of 14) sorted by relevance

/frameworks/av/services/camera/libcameraservice/utils/
DClientManager.h143 ClientDescriptor(const KEY& key, const VALUE& value, int32_t cost,
146 ClientDescriptor(KEY&& key, VALUE&& value, int32_t cost, std::set<KEY>&& conflictingKeys,
211 ClientDescriptor<KEY, VALUE>::ClientDescriptor(const KEY& key, const VALUE& value, int32_t cost, in ClientDescriptor() argument
214 mKey{key}, mValue{value}, mCost{cost}, mConflicting{conflictingKeys}, in ClientDescriptor()
219 ClientDescriptor<KEY, VALUE>::ClientDescriptor(KEY&& key, VALUE&& value, int32_t cost, in ClientDescriptor() argument
222 mKey{std::forward<KEY>(key)}, mValue{std::forward<VALUE>(value)}, mCost{cost}, in ClientDescriptor()
495 int32_t cost = client->getCost(); in wouldEvictLocked() local
499 int64_t totalCost = getCurrentCostLocked() + cost; in wouldEvictLocked()
/frameworks/av/services/camera/libcameraservice/tests/
DClientManagerTest.cpp29 TestClient(int id, int32_t cost, const std::set<int>& conflictingKeys, int32_t ownerId, in TestClient()
31 mId(id), mCost(cost), mConflictingKeys(conflictingKeys), in TestClient()
/frameworks/base/core/proto/android/os/
Dmessage.proto33 … // Lower-cost alternative to using setData() if the app only needs to store a few integer values.
35 … // Lower-cost alternative to using setData() if the app only needs to store a few integer values.
/frameworks/native/libs/android_runtime_lazy/
DAndroid.bp21 // a library can be loaded without paying the cost of libandroid_runtime
22 // which is quite huge. The cost will be paid when libandroid_runtime is actually used.
/frameworks/native/opengl/specs/
DEGL_ANDROID_front_buffer_auto_refresh.txt41 surface has been updated, but it comes at the cost of doing potentially
DEGL_ANDROID_recordable.txt132 this config for normal window rendering would not have any added cost.
/frameworks/av/services/camera/libcameraservice/
DCameraService.cpp364 hardware::camera::common::V1_0::CameraResourceCost cost; in addStates() local
365 status_t res = mCameraProviderManager->getResourceCost(cameraId, &cost); in addStates()
377 for (size_t i = 0; i < cost.conflictingDevices.size(); i++) { in addStates()
378 conflicting.emplace(String8(cost.conflictingDevices[i].c_str())); in addStates()
383 mCameraStates.emplace(id, std::make_shared<CameraState>(id, cost.resourceCost, in addStates()
3680 CameraService::CameraState::CameraState(const String8& id, int cost, in CameraState() argument
3682 mStatus(StatusInternal::NOT_PRESENT), mCost(cost), mConflicting(conflicting), in CameraState()
3787 int32_t cost = i->getCost(); in toString() local
3801 PRId32 ", State: %" PRId32, key.string(), cost, pid, score, state); in toString()
3822 const String8& key, const sp<BasicClient>& value, int32_t cost, in makeClientDescriptor() argument
[all …]
DCameraService.h518 int32_t cost, const std::set<String8>& conflictingKeys, int32_t score,
565 CameraState(const String8& id, int cost, const std::set<String8>& conflicting,
/frameworks/base/packages/SystemUI/docs/
Dexecutors.md170 If you are posting Runnables frequently and you worry that the cost of creating
/frameworks/av/services/camera/libcameraservice/common/
DCameraProviderManager.cpp249 CameraResourceCost* cost) const { in getResourceCost()
255 *cost = deviceInfo->mResourceCost; in getResourceCost()
2160 Status s, CameraResourceCost cost) { in initializeDeviceInfo() argument
2162 resourceCost = cost; in initializeDeviceInfo()
DCameraProviderManager.h217 hardware::camera::common::V1_0::CameraResourceCost* cost) const;
/frameworks/native/opengl/tests/angeles/
Dlicense-LGPL.txt309 than the cost of performing this distribution.
/frameworks/av/media/codec2/docs/
Ddoxygen.config1025 # cost of reduced performance. This can be particularly helpful with template
/frameworks/base/media/native/midi/include/
DDoxyfile1075 # cost of reduced performance. This can be particularly helpful with template