Searched refs:createProtectedImage (Results 1 – 4 of 4) sorted by relevance
/frameworks/native/libs/renderengine/skia/ |
D | AutoBackendTexture.cpp | 37 bool createProtectedImage = 0 != (desc.usage & AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT); in AutoBackendTexture() local 43 createProtectedImage, backendFormat, in AutoBackendTexture() 49 this, desc.width, desc.height, createProtectedImage, isOutputBuffer, desc.format); in AutoBackendTexture()
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/frameworks/base/libs/hwui/ |
D | AutoBackendTextureRelease.cpp | 32 bool createProtectedImage = 0 != (desc.usage & AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT); in AutoBackendTextureRelease() local 37 createProtectedImage, backendFormat, false); in AutoBackendTextureRelease()
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/frameworks/native/libs/nativedisplay/surfacetexture/ |
D | EGLConsumer.cpp | 654 const bool createProtectedImage = in createImage() local 659 createProtectedImage ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE, in createImage() 660 createProtectedImage ? EGL_TRUE : EGL_NONE, in createImage()
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/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 995 const bool createProtectedImage = in createImage() local 1000 createProtectedImage ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE, in createImage() 1001 createProtectedImage ? EGL_TRUE : EGL_NONE, in createImage()
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