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Searched refs:currentFrameNumber (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferQueueLayer.cpp310 auto currentFrameNumber = mConsumer->getFrameNumber(); in updateTexImage() local
316 while (mQueueItems[0].item.mFrameNumber != currentFrameNumber) { in updateTexImage()
327 mFlinger->mTimeStats->setLatchTime(layerId, currentFrameNumber, latchTime); in updateTexImage()
328 mFlinger->mFrameTracer->traceTimestamp(layerId, bufferID, currentFrameNumber, latchTime, in updateTexImage()
/frameworks/native/libs/gui/
DBufferQueueProducer.cpp845 uint64_t currentFrameNumber = 0; in queueBuffer() local
910 currentFrameNumber = mCore->mFrameCounter; in queueBuffer()
911 mSlots[slot].mFrameNumber = currentFrameNumber; in queueBuffer()
925 item.mFrameNumber = currentFrameNumber; in queueBuffer()
1029 currentFrameNumber, in queueBuffer()
DBLASTBufferQueue.cpp512 [&t, currentFrameNumber = bufferItem.mFrameNumber]( in processNextBufferLocked()
515 if (currentFrameNumber < targetFrameNumber) { in processNextBufferLocked()