Searched refs:currentIterationFraction (Results 1 – 2 of 2) sorted by relevance
149 float currentIterationFraction; in setCurrentPlayTime() local154 currentIterationFraction = 1.0f; in setCurrentPlayTime()158 currentIterationFraction = ((playTime - mStartDelay) % mDuration) / (float)mDuration; in setCurrentPlayTime()160 setFraction(currentIterationFraction, iteration); in setCurrentPlayTime()
691 final float currentIterationFraction = getCurrentIterationFraction(fraction, mReversing); in setCurrentFraction() local692 animateValue(currentIterationFraction); in setCurrentFraction()1355 float currentIterationFraction = getCurrentIterationFraction( in animateBasedOnTime() local1357 animateValue(currentIterationFraction); in animateBasedOnTime()