Searched refs:currentTopRoundness (Results 1 – 1 of 1) sorted by relevance
137 float currentTopRoundness = getCurrentTopRoundness(); in getClipPath() local139 topRoundness -= overShoot * currentTopRoundness in getClipPath()140 / (currentTopRoundness + currentBottomRoundness); in getClipPath()142 / (currentTopRoundness + currentBottomRoundness); in getClipPath()