Searched refs:deferredSpriteUpdate (Results 1 – 2 of 2) sorted by relevance
35 mLocked.deferredSpriteUpdate = false; in SpriteController()64 if (mLocked.transactionNestingCount == 0 && mLocked.deferredSpriteUpdate) { in closeTransaction()65 mLocked.deferredSpriteUpdate = false; in closeTransaction()75 mLocked.deferredSpriteUpdate = true; in invalidateSpriteLocked()
255 bool deferredSpriteUpdate; member