/frameworks/native/libs/gui/ |
D | FrameTimestamps.cpp | 62 return FrameEvents::isValidTimestamp(dequeueReadyTime); in hasDequeueReadyInfo() 144 if (FrameEvents::isValidTimestamp(dequeueReadyTime)) { in dump() 145 StringAppendF(&outString, "%" PRId64 "\n", dequeueReadyTime); in dump() 293 frame.dequeueReadyTime = d.mDequeueReadyTime; in applyDelta() 447 nsecs_t dequeueReadyTime, std::shared_ptr<FenceTime>&& release) { in addRelease() argument 454 frame->dequeueReadyTime = dequeueReadyTime; in addRelease() 510 mDequeueReadyTime(frameTimestamps.dequeueReadyTime) { in FrameEventsDelta()
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D | ITransactionCompletedListener.cpp | 63 err = output->writeInt64(dequeueReadyTime); in writeToParcel() 93 err = input->readInt64(&dequeueReadyTime); in readFromParcel()
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D | BLASTBufferQueue.cpp | 93 nsecs_t latchTime, nsecs_t dequeueReadyTime) { in updateFrameTimestamps() argument 104 mFrameEventHistory.addRelease(frameNumber, dequeueReadyTime, std::move(releaseFenceTime)); in updateFrameTimestamps() 288 stat.frameEventStats.dequeueReadyTime); in transactionCallback()
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D | Surface.cpp | 328 getFrameTimestamp(outDequeueReadyTime, events->dequeueReadyTime); in getFrameTimestamps()
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/frameworks/native/libs/gui/include/gui/ |
D | ITransactionCompletedListener.h | 93 nsecs_t refreshTime, nsecs_t dequeueReadyTime) in FrameEventHistoryStats() argument 98 dequeueReadyTime(dequeueReadyTime) {} in FrameEventHistoryStats() 104 nsecs_t dequeueReadyTime; variable
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D | FrameTimestamps.h | 91 nsecs_t dequeueReadyTime{TIMESTAMP_PENDING}; 223 void addRelease(uint64_t frameNumber, nsecs_t dequeueReadyTime,
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D | BLASTBufferQueue.h | 54 nsecs_t dequeueReadyTime) REQUIRES(mMutex);
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/frameworks/native/services/surfaceflinger/ |
D | TransactionCallbackInvoker.h | 52 nsecs_t dequeueReadyTime = 0; variable
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D | BufferQueueLayer.h | 50 void releasePendingBuffer(nsecs_t dequeueReadyTime) override;
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D | BufferStateLayer.cpp | 194 void BufferStateLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { in releasePendingBuffer() argument 197 handle->dequeueReadyTime = dequeueReadyTime; in releasePendingBuffer() 236 mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime, in releasePendingBuffer()
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D | BufferStateLayer.h | 43 void releasePendingBuffer(nsecs_t dequeueReadyTime) override;
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D | BufferQueueLayer.cpp | 79 void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { in releasePendingBuffer() argument 90 mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime, in releasePendingBuffer()
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D | TransactionCallbackInvoker.cpp | 235 handle->dequeueReadyTime); in addCallbackHandle()
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/frameworks/native/libs/gui/bufferqueue/1.0/ |
D | Conversion.cpp | 746 FlattenableUtils::read(buffer, size, t->dequeueReadyTime); in unflatten() 810 FlattenableUtils::write(buffer, size, t.dequeueReadyTime); in flatten()
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D | H2BGraphicBufferProducer.cpp | 749 FlattenableUtils::write(buffer, size, t.dequeueReadyTime); in flatten()
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/frameworks/native/libs/gui/tests/ |
D | BLASTBufferQueue_test.cpp | 1059 ASSERT_GE(events->dequeueReadyTime, events->latchTime); in TEST_F() 1149 ASSERT_GE(events->dequeueReadyTime, events->latchTime); in TEST_F()
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/frameworks/native/opengl/libs/EGL/ |
D | egl_platform_entries.cpp | 2308 nsecs_t* dequeueReadyTime = nullptr; in eglGetFrameTimestampsANDROIDImpl() local 2335 dequeueReadyTime = &values[i]; in eglGetFrameTimestampsANDROIDImpl() 2349 displayPresentTime, dequeueReadyTime, releaseTime); in eglGetFrameTimestampsANDROIDImpl()
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