Searched refs:deviation (Results 1 – 7 of 7) sorted by relevance
25 public DiscretePathEffect(float segmentLength, float deviation) { in DiscretePathEffect() argument26 native_instance = nativeCreate(segmentLength, deviation); in DiscretePathEffect()29 private static native long nativeCreate(float length, float deviation); in nativeCreate() argument
25 // Standard deviation of time to first fix (in seconds)34 // Standard deviation of position accuracy (in meters)43 // Standard deviation of top 4 average CN0 (dB-Hz)70 // Standard deviation of l5 top 4 average CN0 (dB-Hz)
90 double deviation = value - stats->mean; in Record() local91 stats->mean = stats->mean + (deviation / stats->count); in Record()93 stats->sum_squared_deviation + (deviation * (value - stats->mean)); in Record()
62 jfloat length, jfloat deviation) { in Discrete_constructor() argument63 SkPathEffect* effect = SkDiscretePathEffect::Make(length, deviation).release(); in Discrete_constructor()
65 /*package*/ static long nativeCreate(float length, float deviation) { in nativeCreate() argument
164 float deviation = finalBreak ? 0 : maxWidth - width; in computeDemerits() local165 return (deviation * deviation) + penalty; in computeDemerits()
3711 * and the standard deviation of the time spent processing touchscreen events3726 // Standard deviation