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Searched refs:disableBlending (Results 1 – 14 of 14) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DLayerSettings.h149 bool disableBlending = false; member
189 lhs.disableBlending == rhs.disableBlending && lhs.shadow == rhs.shadow &&
250 *os << "\n .disableBlending = " << settings.disableBlending; in PrintTo()
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h154 bool disableBlending = false; member
219 lhs.disableBlending == rhs.disableBlending &&
299 *os << "\n .disableBlending = " << settings.disableBlending; in PrintTo()
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DClientCompositionRequestCache.cpp38 lhs.disableBlending == rhs.disableBlending && lhs.shadow == rhs.shadow && in equalIgnoringSource()
/frameworks/native/services/surfaceflinger/CompositionEngine/tests/planner/
DCachedSetTest.cpp664 EXPECT_TRUE(holePunchSettings->disableBlending); in TEST_F()
672 EXPECT_FALSE(holePunchBackgroundSettings->disableBlending); in TEST_F()
725 EXPECT_TRUE(holePunchSettings->disableBlending); in TEST_F()
733 EXPECT_FALSE(holePunchBackgroundSettings->disableBlending); in TEST_F()
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.h181 void disableBlending();
DGLESRenderEngine.cpp938 disableBlending(); in handleRoundedCorners()
1270 if (layer->disableBlending) { in drawLayers()
1290 disableBlending(); in drawLayers()
1398 void GLESRenderEngine::disableBlending() { in disableBlending() function in android::renderengine::gl::GLESRenderEngine
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.h169 void disableBlending();
DGLESRenderEngine.cpp873 disableBlending(); in handleRoundedCorners()
1196 if (layer->disableBlending) { in drawLayers()
1216 disableBlending(); in drawLayers()
1319 void GLESRenderEngine::disableBlending() { in disableBlending() function in android::renderengine::gl::GLESRenderEngine
/frameworks/native/libs/renderengine/skia/
DCache.cpp315 .disableBlending = true, in drawHolePunchLayer()
DSkiaGLRenderEngine.cpp952 LOG_ALWAYS_FATAL_IF(layer->disableBlending, "Cannot disableBlending with a shadow"); in drawLayers()
984 (layer->alpha == 0 && !requiresLinearEffect && !layer->disableBlending && in drawLayers()
1090 if (layer->disableBlending) { in drawLayers()
/frameworks/native/services/surfaceflinger/CompositionEngine/src/planner/
DCachedSet.cpp232 holePunchSettings.disableBlending = true; in render()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp1924 .disableBlending = true, in TEST_P()
1972 .disableBlending = true, in TEST_P()
/frameworks/native/services/surfaceflinger/CompositionEngine/tests/
DOutputTest.cpp3710 mLayers[i].mLayerSettings.disableBlending = false; in GenerateClientCompositionRequestsTest_ThreeLayers()
3931 mBlackoutSettings.disableBlending = true; in TEST_F()
/frameworks/native/services/surfaceflinger/
DLayer.cpp625 layerSettings.disableBlending = true; in prepareClearClientComposition()