Searched refs:eAnimation (Results 1 – 5 of 5) sorted by relevance
235 if (flags & (ISurfaceComposer::eAnimation | ISurfaceComposer::eSynchronous) || in BlockedByPriorTransaction()297 NotPlacedOnTransactionQueue(ISurfaceComposer::eAnimation, /*syncInputWindows*/ false); in TEST_F()309 PlaceOnTransactionQueue(ISurfaceComposer::eAnimation, /*syncInputWindows*/ false); in TEST_F()
93 eAnimation = 0x02, enumerator
130 transaction->set_animation(layerFlags & BnSurfaceComposer::eAnimation); in addInitialSurfaceStateLocked()504 transaction->set_animation(transactionFlags & BnSurfaceComposer::eAnimation); in addTransactionLocked()
3646 if (state.flags & eAnimation) { in queueTransaction()3780 if ((flags & eAnimation) && state.state.surface) { in applyTransactionState()3814 ((flags & eSynchronous) || (flags & eAnimation))) { in applyTransactionState()3834 if (flags & eAnimation) { in applyTransactionState()
872 flags |= ISurfaceComposer::eAnimation; in apply()