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Searched refs:eShadowRadiusChanged (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/gui/include/gui/
DLayerState.h86 eShadowRadiusChanged = 0x00000800, enumerator
/frameworks/native/libs/gui/
DLayerState.cpp512 if (other.what & eShadowRadiusChanged) { in merge()
513 what |= eShadowRadiusChanged; in merge()
DSurfaceComposerClient.cpp1596 s->what |= layer_state_t::eShadowRadiusChanged; in setShadowRadius()
/frameworks/native/services/surfaceflinger/
DSurfaceInterceptor.cpp468 if (state.what & layer_state_t::eShadowRadiusChanged) { in addSurfaceChangesLocked()
DSurfaceFlinger.cpp4143 if (what & layer_state_t::eShadowRadiusChanged) { in setClientStateLocked()