Searched refs:eSynchronous (Results 1 – 5 of 5) sorted by relevance
147 if (flags & ISurfaceComposer::eSynchronous || syncInputWindows) { in NotPlacedOnTransactionQueue()177 if ((flags & ISurfaceComposer::eSynchronous) || syncInputWindows) { in PlaceOnTransactionQueue()235 if (flags & (ISurfaceComposer::eAnimation | ISurfaceComposer::eSynchronous) || in BlockedByPriorTransaction()293 NotPlacedOnTransactionQueue(ISurfaceComposer::eSynchronous, /*syncInputWindows*/ false); in TEST_F()305 PlaceOnTransactionQueue(ISurfaceComposer::eSynchronous, /*syncInputWindows*/ false); in TEST_F()317 BlockedByPriorTransaction(ISurfaceComposer::eSynchronous, /*syncInputWindows*/ false); in TEST_F()321 BlockedByPriorTransaction(ISurfaceComposer::eSynchronous, /*syncInputWindows*/ false); in TEST_F()
92 eSynchronous = 0x01, enumerator
129 transaction->set_synchronous(layerFlags & BnSurfaceComposer::eSynchronous); in addInitialSurfaceStateLocked()503 transaction->set_synchronous(transactionFlags & BnSurfaceComposer::eSynchronous); in addTransactionLocked()
3660 if ((state.flags & eSynchronous) || state.inputWindowCommands.syncInputWindows) { in queueTransaction()3814 ((flags & eSynchronous) || (flags & eAnimation))) { in applyTransactionState()
869 flags |= ISurfaceComposer::eSynchronous; in apply()