Searched refs:effectInDrain (Results 1 – 2 of 2) sorted by relevance
261 pContext->pBundledContext->effectInDrain = 0; in EffectCreate()350 int& effectInDrain = pContext->pBundledContext->effectInDrain; in EffectRelease() local378 (effectInDrain & 1 << LVM_VOLUME) != 0) { in EffectRelease()384 effectInDrain &= ~(1 << pContext->EffectType); // no need to drain if released in EffectRelease()2747 int& effectInDrain = pContext->pBundledContext->effectInDrain; in Effect_setEnabled() local2761 effectInDrain &= ~(1 << LVM_BASS_BOOST); in Effect_setEnabled()2775 effectInDrain &= ~(1 << LVM_EQUALIZER); in Effect_setEnabled()2788 effectInDrain &= ~(1 << LVM_VIRTUALIZER); in Effect_setEnabled()2799 if ((effectInDrain & 1 << LVM_VOLUME) == 0) { in Effect_setEnabled()2802 effectInDrain &= ~(1 << LVM_VOLUME); in Effect_setEnabled()[all …]
95 int effectInDrain; member