Searched refs:effectProcessCalled (Results 1 – 2 of 2) sorted by relevance
99 int effectProcessCalled; member
260 pContext->pBundledContext->effectProcessCalled = 0; in EffectCreate()2913 int& effectProcessCalled = pContext->pBundledContext->effectProcessCalled; in Effect_process() local2915 if ((effectProcessCalled & 1 << pContext->EffectType) != 0) { in Effect_process()2917 const int undrainedEffects = effectInDrain & ~effectProcessCalled; in Effect_process()2942 effectProcessCalled |= 1 << pContext->EffectType; in Effect_process()3018 effectProcessCalled = 0; // reset our consistency check. in Effect_process()