Searched refs:enableProtectedContext (Results 1 – 6 of 6) sorted by relevance
241 bool enableProtectedContext; member259 enableProtectedContext(_enableProtectedContext), in RenderEngineCreationArgs()282 Builder& setEnableProtectedContext(bool enableProtectedContext) { in setEnableProtectedContext()283 this->enableProtectedContext = enableProtectedContext; in setEnableProtectedContext()304 enableProtectedContext, precacheToneMapperShaderOnly, in build()313 bool enableProtectedContext = false; member
204 bool enableProtectedContext; member224 enableProtectedContext(_enableProtectedContext), in RenderEngineCreationArgs()248 Builder& setEnableProtectedContext(bool enableProtectedContext) { in setEnableProtectedContext()249 this->enableProtectedContext = enableProtectedContext; in setEnableProtectedContext()274 enableProtectedContext, precacheToneMapperShaderOnly, in build()284 bool enableProtectedContext = false; member
66 .setEnableProtectedContext(args.enableProtectedContext) in create()
191 if (args.enableProtectedContext && extensions.hasProtectedContent()) { in create()
280 if (args.enableProtectedContext && extensions.hasProtectedContent()) { in create()
233 if (args.enableProtectedContext && extensions.hasProtectedContent()) { in create()