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Searched refs:fenceHandle (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/libs/ui/
DGralloc3.cpp290 auto fenceHandle = tmpReleaseFence.getNativeHandle(); in unlock() local
291 if (fenceHandle && fenceHandle->numFds == 1) { in unlock()
292 int fd = dup(fenceHandle->data[0]); in unlock()
297 sync_wait(fenceHandle->data[0], -1); in unlock()
DGralloc2.cpp334 auto fenceHandle = tmpReleaseFence.getNativeHandle(); in unlock() local
335 if (fenceHandle && fenceHandle->numFds == 1) { in unlock()
336 int fd = dup(fenceHandle->data[0]); in unlock()
341 sync_wait(fenceHandle->data[0], -1); in unlock()
DGralloc4.cpp383 auto fenceHandle = tmpReleaseFence.getNativeHandle(); in unlock() local
384 if (fenceHandle && fenceHandle->numFds == 1) { in unlock()
385 int fd = dup(fenceHandle->data[0]); in unlock()
390 sync_wait(fenceHandle->data[0], -1); in unlock()