Searched refs:finalState (Results 1 – 7 of 7) sorted by relevance
169 aaudio_stream_state_t finalState = AAUDIO_STREAM_STATE_UNINITIALIZED; in testOpenPlayClose() local172 &finalState, timeoutNanos); in testOpenPlayClose()175 AAudio_convertStreamStateToText(finalState)); in testOpenPlayClose()
58 bool finalState = false);257 bool finalState) { in waitForCallback() argument262 if (finalState) { in waitForCallback()
85 bool finalState = false) { in waitForCallback() argument90 if (finalState) { in waitForCallback()97 bool finalState = false) { in waitForCallbacks() argument101 if (finalState) { in waitForCallbacks()
119 final int finalState = finalStateRequest != null ? finalStateRequest.getTargetState() in executeCallbacks() local145 i == lastCallbackRequestingState && finalState == postExecutionState; in executeCallbacks()
192 void removeSession_l(const SessionKeyType& sessionKey, Session::State finalState,
599 const SessionKeyType& sessionKey, Session::State finalState, in removeSession_l() argument656 setSessionState_l(&mSessionMap[sessionKey], finalState); in removeSession_l()
2110 int finalState = OP_PENDING; in waitUntilOperationComplete() local2135 finalState = op.state; in waitUntilOperationComplete()2148 + " complete: finalState=" + finalState)); in waitUntilOperationComplete()2150 return finalState == OP_ACKNOWLEDGED; in waitUntilOperationComplete()