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Searched refs:frameTimeMs (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DAnimator.cpp192 nsecs_t currentFrameTime = context.frameTimeMs(); in pushStaging()
215 nsecs_t frameTimeMs = context.frameTimeMs(); in transitionToRunning() local
216 LOG_ALWAYS_FATAL_IF(frameTimeMs <= 0, "%" PRId64 " isn't a real frame time!", frameTimeMs); in transitionToRunning()
220 mStartTime = frameTimeMs + mStartDelay; in transitionToRunning()
224 mStartTime, frameTimeMs, mStartDelay); in transitionToRunning()
252 nsecs_t currentPlayTime = context.frameTimeMs() - mStartTime; in animate()
DAnimationContext.h83 nsecs_t frameTimeMs() { return mFrameTimeMs; } in frameTimeMs() function
/frameworks/base/graphics/java/android/graphics/animation/
DRenderNodeAnimator.java402 private boolean processDelayed(long frameTimeMs) { in processDelayed() argument
404 mStartTime = frameTimeMs; in processDelayed()
405 } else if ((frameTimeMs - mStartTime) >= mStartDelay) { in processDelayed()
452 long frameTimeMs = mChoreographer.getFrameTime(); in run() local
458 if (!animator.processDelayed(frameTimeMs)) { in run()