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Searched refs:frameUpdatePeriod (Results 1 – 2 of 2) sorted by relevance

/frameworks/wilhelm/src/desktop/
DSndFile.cpp61 SLuint32 frameUpdatePeriod = thisAP->mPlay.mFrameUpdatePeriod; in SndFile_Callback() local
62 if ((0 != frameUpdatePeriod) && in SndFile_Callback()
63 (thisAP->mPlay.mFramesSincePositionUpdate >= frameUpdatePeriod) && in SndFile_Callback()
69 frameUpdatePeriod) { in SndFile_Callback()
70 thisAP->mPlay.mFramesSincePositionUpdate %= frameUpdatePeriod; in SndFile_Callback()
/frameworks/wilhelm/src/itf/
DIPlay.cpp396 SLuint32 frameUpdatePeriod = ((long long) mSec * in IPlay_SetPositionUpdatePeriod() local
398 if (0 == frameUpdatePeriod) { in IPlay_SetPositionUpdatePeriod()
399 frameUpdatePeriod = ~0; in IPlay_SetPositionUpdatePeriod()
401 thiz->mFrameUpdatePeriod = frameUpdatePeriod; in IPlay_SetPositionUpdatePeriod()