Searched refs:framesCalled (Results 1 – 2 of 2) sorted by relevance
48 std::atomic<int32_t> framesCalled{}; member55 framesCalled.store(0); in reset()81 engine->framesCalled += numFrames; in s_myDataCallbackProc()82 if (engine->framesCalled >= engine->stopAtFrame) { in s_myDataCallbackProc()163 engine->framesCalled.load(), in s_checkEnginePositions()
99 std::atomic<int32_t> framesCalled{}; member in AudioEngine135 framesCalled += numFrames; in onAudioReady()218 framesCalled.load(), in checkEnginePositions()279 framesCalled.store(0); in reset()