Searched refs:freeBufCount (Results 1 – 1 of 1) sorted by relevance
43 static SLuint32 freeBufCount = 0; // calculated variable241 assert(freeFront <= freeBufCount); in playerCallback()242 assert(freeRear <= freeBufCount); in playerCallback()244 if (freeRearNext > freeBufCount) { in playerCallback()343 freeBufCount = rxBufCount + txBufCount; in main()348 freeBuffers = (char **) calloc(freeBufCount+1, sizeof(char *)); in main()350 for (j = 0; j < freeBufCount; ++j) { in main()354 freeRear = freeBufCount; in main()464 if (++freeFront > freeBufCount) { in main()528 if (++freeFront > freeBufCount) { in main()