Searched refs:getPhysicalDisplayIdLocked (Results 1 – 2 of 2) sorted by relevance
1330 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in setActiveColorMode()1362 if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { in setAutoLowLatencyMode()1372 if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { in setGameContentType()1423 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in getDisplayedContentSamplingAttributes()1436 if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { in setDisplayContentSamplingEnabled()1453 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in getDisplayedContentSample()1595 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in getDisplayBrightnessSupport()
1090 std::optional<PhysicalDisplayId> getPhysicalDisplayIdLocked( in getPhysicalDisplayIdLocked() function