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Searched refs:getPhysicalDisplayIdLocked (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp1330 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in setActiveColorMode()
1362 if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { in setAutoLowLatencyMode()
1372 if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { in setGameContentType()
1423 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in getDisplayedContentSamplingAttributes()
1436 if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { in setDisplayContentSamplingEnabled()
1453 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in getDisplayedContentSample()
1595 const auto displayId = getPhysicalDisplayIdLocked(displayToken); in getDisplayBrightnessSupport()
DSurfaceFlinger.h1090 std::optional<PhysicalDisplayId> getPhysicalDisplayIdLocked( in getPhysicalDisplayIdLocked() function