Searched refs:glCheckFramebufferStatus (Results 1 – 25 of 26) sorted by relevance
12
20 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); \
53 switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) { in getGLFramebufferError()
88 mStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in allocateBuffers()
959 uint32_t glStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in bindFrameBuffer()
85 mStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in allocateBuffers()
894 uint32_t glStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in bindFrameBuffer()
50 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkError()
147 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in onDraw()
19 glCheckFramebufferStatus;
42 glCheckFramebufferStatus;
67 GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
15 GLenum glCheckFramebufferStatus ( GLenum target )
445 public static native int glCheckFramebufferStatus( in glCheckFramebufferStatus() method in GLES20
78 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glCheckFramebufferStatus);926 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv3.so", glCheckFramebufferStatus); in init_stub_library()
78 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glCheckFramebufferStatus);926 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv2.so", glCheckFramebufferStatus); in init_stub_library()
882 int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); in checkFramebufferStatus()
43 GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) {44 CALL_GL_API_RETURN(glCheckFramebufferStatus, target);
540 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
542 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
659 _returnValue = glCheckFramebufferStatus( in android_glCheckFramebufferStatus__I()
28685 method public static int glCheckFramebufferStatus(int);