/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | glShaderSource.java | 3 public static native void glShaderSource( in glShaderSource() method
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D | glShaderSource.nativeReg | 1 {"glShaderSource", "(ILjava/lang/String;)V", (void *) android_glShaderSource },
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D | glShaderSource.cpp | 15 glShaderSource(shader, 1, strings, 0); in android_glShaderSource()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/glwallpaper/ |
D | ImageGLProgram.java | 28 import static android.opengl.GLES20.glShaderSource; 84 glShaderSource(shader, src); in getShaderHandle()
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/frameworks/base/tests/GamePerformance/src/android/gameperformance/ |
D | OpenGLUtils.java | 44 GLES20.glShaderSource(shader, shaderCode); in loadShader()
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/frameworks/native/libs/renderengine/gl/filters/ |
D | GenericProgram.cpp | 72 glShaderSource(shader, 1, &charSrc, nullptr); in compileShader()
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/frameworks/av/media/libstagefright/renderfright/gl/filters/ |
D | GenericProgram.cpp | 72 glShaderSource(shader, 1, &charSrc, nullptr); in compileShader()
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/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/ |
D | BasicGLRenderer.java | 72 GLES20.glShaderSource(shader, shaderCode); in loadShader()
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
D | ImageFlipRenderThread.java | 77 import static android.opengl.GLES20.glShaderSource; 267 glShaderSource(shader, source); in buildShader()
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 45 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 45 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
D | GL2JavaView.java | 98 GLES20.glShaderSource(shader, source); in loadShader()
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | Program.cpp | 104 glShaderSource(shader, 1, &source, 0); in buildShader()
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/frameworks/native/opengl/libs/ |
D | libGLESv2.map.txt | 158 glShaderSource;
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D | libGLESv3.map.txt | 329 glShaderSource;
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/frameworks/native/libs/renderengine/gl/ |
D | Program.cpp | 113 glShaderSource(shader, 1, &source, 0); in buildShader()
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | checks.spec | 97 // glShaderSource
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 145 glShaderSource(shader, 1, &src, NULL); in compileShader()
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
D | TestLatencyView.java | 172 GLES20.glShaderSource(shader, source); in loadShader()
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/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/ |
D | GenImage.java | 88 GLES20.glShaderSource(shader, shaderCode); in loadShader()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 36 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 238 GLES20.glShaderSource(shader, source); in loadShader()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLDepthTestActivity.java | 267 GLES20.glShaderSource(shader, source); in loadShader()
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/frameworks/native/services/surfaceflinger/tests/ |
D | BufferGenerator.cpp | 273 glShaderSource(shader, 1, &source, nullptr); in buildShader()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 88 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
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