Searched refs:glTarget (Results 1 – 3 of 3) sorted by relevance
/frameworks/rs/driver/ |
D | rsdAllocation.cpp | 106 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); in Update2DTexture() 121 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); in Upload2DTexture() 154 RSD_CALL_GL(glGenerateMipmap, drv->glTarget); in Upload2DTexture() 240 RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID); in UploadToBufferObject() 241 RSD_CALL_GL(glBufferData, drv->glTarget, in UploadToBufferObject() 244 RSD_CALL_GL(glBindBuffer, drv->glTarget, 0); in UploadToBufferObject() 451 drv->glTarget = GL_NONE; in rsdAllocationInitStrided() 454 drv->glTarget = GL_TEXTURE_CUBE_MAP; in rsdAllocationInitStrided() 456 drv->glTarget = GL_TEXTURE_2D; in rsdAllocationInitStrided() 460 drv->glTarget = GL_ARRAY_BUFFER; in rsdAllocationInitStrided()
|
D | rsdAllocation.h | 49 GLenum glTarget; member 53 int glTarget; member
|
D | rsdShader.cpp | 413 const GLenum target = drvTex->glTarget; in setupSampler()
|