Searched refs:globalShadowSettings (Results 1 – 3 of 3) sorted by relevance
403 globalShadowSettings = other.globalShadowSettings;415 renderengine::ShadowSettings globalShadowSettings; variable
6676 mCurrentState.globalShadowSettings.ambientColor = vec4(ambientColor); in setGlobalShadowSettings()6677 mCurrentState.globalShadowSettings.spotColor = vec4(spotColor); in setGlobalShadowSettings()6678 mCurrentState.globalShadowSettings.lightPos.y = lightPosY; in setGlobalShadowSettings()6679 mCurrentState.globalShadowSettings.lightPos.z = lightPosZ; in setGlobalShadowSettings()6680 mCurrentState.globalShadowSettings.lightRadius = lightRadius; in setGlobalShadowSettings()6683 mCurrentState.globalShadowSettings.lightPos.x = 0.f; in setGlobalShadowSettings()6684 mCurrentState.globalShadowSettings.length = 0.f; in setGlobalShadowSettings()
1948 renderengine::ShadowSettings state = mFlinger->mDrawingState.globalShadowSettings; in prepareShadowClientComposition()