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Searched refs:globalShadowSettings (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.h403 globalShadowSettings = other.globalShadowSettings;
415 renderengine::ShadowSettings globalShadowSettings; variable
DSurfaceFlinger.cpp6676 mCurrentState.globalShadowSettings.ambientColor = vec4(ambientColor); in setGlobalShadowSettings()
6677 mCurrentState.globalShadowSettings.spotColor = vec4(spotColor); in setGlobalShadowSettings()
6678 mCurrentState.globalShadowSettings.lightPos.y = lightPosY; in setGlobalShadowSettings()
6679 mCurrentState.globalShadowSettings.lightPos.z = lightPosZ; in setGlobalShadowSettings()
6680 mCurrentState.globalShadowSettings.lightRadius = lightRadius; in setGlobalShadowSettings()
6683 mCurrentState.globalShadowSettings.lightPos.x = 0.f; in setGlobalShadowSettings()
6684 mCurrentState.globalShadowSettings.length = 0.f; in setGlobalShadowSettings()
DLayer.cpp1948 renderengine::ShadowSettings state = mFlinger->mDrawingState.globalShadowSettings; in prepareShadowClientComposition()