Searched refs:h0 (Results 1 – 2 of 2) sorted by relevance
258 void AdaptiveSmooth_NoMMX(uint8 *Rec_Y, int v0, int h0, int v_blk, int h_blk,
1131 final float h0 = h / mZoom; in fillMeshMatrix() local1132 final float dh = h - h0; in fillMeshMatrix()1141 final float hl = h0 + dh * colIndex / mMeshWidth; in fillMeshMatrix()