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Searched refs:hDBEInstance (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/media/libeffects/lvm/lib/Bundle/src/
DLVM_Init.cpp266 LVDBE_Handle_t hDBEInstance; /* Instance handle */ in LVM_GetInstanceHandle() local
297 hDBEInstance = LVM_NULL; /* Set to NULL to return handle */ in LVM_GetInstanceHandle()
298 LVDBE_Status = LVDBE_Init(&hDBEInstance, /* Create and initiailse */ in LVM_GetInstanceHandle()
301 pInstance->hDBEInstance = hDBEInstance; /* Save the instance handle */ in LVM_GetInstanceHandle()
508 if (pInstance->hDBEInstance != LVM_NULL) { in LVM_DelInstanceHandle()
509 LVDBE_DeInit(&pInstance->hDBEInstance); in LVM_DelInstanceHandle()
DLVM_Process.cpp159 LVDBE_Process(pInstance->hDBEInstance, /* Dynamic Bass Enhancement \ in LVM_Process()
DLVM_Private.h168 LVDBE_Handle_t hDBEInstance; /* Dynamic Bass Enhancement instance handle */ member
DLVM_Control.cpp547 LVDBE_Handle_t* hDBEInstance = (LVDBE_Handle_t*)pInstance->hDBEInstance; in LVM_ApplyNewSettings() local
569 DBE_Status = LVDBE_Control(hDBEInstance, &DBE_Params); in LVM_ApplyNewSettings()